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NEWS

o 23-FEB-08 | ID SOFTWARE
Well as some people know by now, I started working as a Level Designer at id Software. I feel very fortunate and happy to be here. Most likely I won't have the time for community maps anymore, but keep an eye open for some of my work in future id games.
o 11-JAN-08 | YAN'S TEST
Recently, the map that I submitted as a 10 day design test for id was revised to give it a mossy look. You can see more screenshots and download the level here.

o 26-OCT-07 | MAKING PAINTED SURFACE
I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Read it here. Here is a preview of what the tutorial covers:

o 15-OCT-07 | METHOD'S HIDEOUT STATUS
I've been posting progress on Method's Hideout in a temporary page located here.

o 15-JUL-07 | PRODUCING LEVEL DESIGN IDEAS
I decided to write a tutorial covering my methods of producing and documenting level design ideas. This tutorial covers where to look for ideas/inspiration and how to put them on paper for current or future reference. You can read the tutorial here.

o 03-JUN-07 | TEXTURE CREATION FROM REFERENCE
Several people asked me to write a tutorial covering how I made the textures for Method's Hideout project. You can read the tutorial here.

o 10-MAY-07 | METHOD'S HIDEOUT
Currently, I'm working on a project, entitled Method's Hideout to create realistic urban/industrial texture set for Doom 3/Quake 4.

You can see some of the screenshots here.